Towards human to computer environments to re-grasp the intentions in creative performing arts
Identifieur interne : 001295 ( Main/Exploration ); précédent : 001294; suivant : 001296Towards human to computer environments to re-grasp the intentions in creative performing arts
Auteurs : Alain Bonardi [France]Source :
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English descriptors
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Abstract
Noting that representations belonging to the « graphic sphere » undergo a severe crisis whereas multimedia representations have become more and more powerful and widespread, noticing that realtime computing is emerging in the field of scenic arts, we have carried out our research for several years on the topic of the mediation of information and communication technologies for the design of live shows (theatre and opera, mainly), and their recreation by spectators. Our perspective is the design of computerized environments for artistic creation on stage and its reception, intended for three communities of users: work creators, performers on stage and the audience in a broad meaning.
In the conducting of our research, we have explored three tracks. Each of them leans back on a case study about a professional show already staged:
− Virtual Informed Environments, to enable the emergence of new modalities of staging, beyond the classic display of ontologies of characters and situations.
− Digital collections, between similarity and contiguity, supporting open creations, that performers or visitors may lay out while browsing through them.
− The virtual assistant environments for performers and stage directors, based on digital collections and fuzzy logic, that nestle in the processes of wording of intentions by users.
This work opens possibilities of a research program about assistance to designers, performers and spectators of artistic shows. We must work on intervention situations: the stage and not only the computer as a prescription environment for designers; training spaces and not only the stage for performers ; last but not least, the spectator place which is not only the concert hall, but also non-scenic places as museums, or terminals personal computers or mobile phones.
In the conducting of our research, we have explored three tracks. Each of them leans back on a case study about a professional show already staged:
− Virtual Informed Environments, to enable the emergence of new modalities of staging, beyond the classic display of ontologies of characters and situations.
− Digital collections, between similarity and contiguity, supporting open creations, that performers or visitors may lay out while browsing through them.
− The virtual assistant environments for performers and stage directors, based on digital collections and fuzzy logic, that nestle in the processes of wording of intentions by users.
This work opens possibilities of a research program about assistance to designers, performers and spectators of artistic shows. We must work on intervention situations: the stage and not only the computer as a prescription environment for designers; training spaces and not only the stage for performers ; last but not least, the spectator place which is not only the concert hall, but also non-scenic places as museums, or terminals personal computers or mobile phones.
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Le document en format XML
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<front><div type="abstract" xml:lang="en">Noting that representations belonging to the « graphic sphere » undergo a severe crisis whereas multimedia representations have become more and more powerful and widespread, noticing that realtime computing is emerging in the field of scenic arts, we have carried out our research for several years on the topic of the mediation of information and communication technologies for the design of live shows (theatre and opera, mainly), and their recreation by spectators. Our perspective is the design of computerized environments for artistic creation on stage and its reception, intended for three communities of users: work creators, performers on stage and the audience in a broad meaning.
In the conducting of our research, we have explored three tracks. Each of them leans back on a case study about a professional show already staged:
− Virtual Informed Environments, to enable the emergence of new modalities of staging, beyond the classic display of ontologies of characters and situations.
− Digital collections, between similarity and contiguity, supporting open creations, that performers or visitors may lay out while browsing through them.
− The virtual assistant environments for performers and stage directors, based on digital collections and fuzzy logic, that nestle in the processes of wording of intentions by users.
This work opens possibilities of a research program about assistance to designers, performers and spectators of artistic shows. We must work on intervention situations: the stage and not only the computer as a prescription environment for designers; training spaces and not only the stage for performers ; last but not least, the spectator place which is not only the concert hall, but also non-scenic places as museums, or terminals personal computers or mobile phones.</div>
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